/*
_____ _ _
| __ \ (_) | |
| |__) | __ ___ _ ___ ___| |_ ___
| ___/ '__/ _ \| |/ _ \/ __| __/ __|
| | | | | (_) | | __/ (__| |_\__ \
|_| |_| \___/| |\___|\___|\__|___/
_/ |
|__/
*/
// Projects //
among_us_ejection ;
// Do you think your friend is sus? Eject him!
minesweeper;
// This is an attempt to make a minesweeper in pygame
raycasting ;
// This is a little raycasting made with JavaScript and P5.js. Raycasting is a rendering technique that was originally implemented in Wolfenstein 3D.
// You can play it here: https://magoninhoraycasting.netlify.app/
snake_game;
// After 4 years, I finally finished the Snake game. Since I started programming (almost 4 years ago), I dreamed of making this game, but I never did it since then.
terrain_generation;
// This is an attempt of making a Terraria-like terrain generation, but no perlin noise was used. It's a very simple and small project
tic_tac_toe;
// A Tic Tac Toe with infinite grid sizes. You can customize the size and make a 4x4, 5x5 or even a 15x15 grid.