/*
 _____           _           _
|  __ \         (_)         | |
| |__) | __ ___  _  ___  ___| |_ ___
|  ___/ '__/ _ \| |/ _ \/ __| __/ __|
| |   | | | (_) | |  __/ (__| |_\__ \
|_|   |_|  \___/| |\___|\___|\__|___/
               _/ |
              |__/
*/
                

// Projects //

among_us_ejection ;

// Do you think your friend is sus? Eject him!

among_us_ejection

minesweeper;

// This is an attempt to make a minesweeper in pygame

minesweeper

raycasting ;

// This is a little raycasting made with JavaScript and P5.js. Raycasting is a rendering technique that was originally implemented in Wolfenstein 3D.

// You can play it here: https://magoninhoraycasting.netlify.app/

snake_game;

// After 4 years, I finally finished the Snake game. Since I started programming (almost 4 years ago), I dreamed of making this game, but I never did it since then.

terrain_generation;

// This is an attempt of making a Terraria-like terrain generation, but no perlin noise was used. It's a very simple and small project

tic_tac_toe;

// A Tic Tac Toe with infinite grid sizes. You can customize the size and make a 4x4, 5x5 or even a 15x15 grid.